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> <channel><title>Comments on: progress!</title> <atom:link href="http://www.manifestdensity.net/2007/05/08/progress/feed/" rel="self" type="application/rss+xml" /><link>http://www.manifestdensity.net/2007/05/08/progress/</link> <description>Just another WordPress weblog</description> <lastBuildDate>Fri, 03 Feb 2012 18:04:33 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3</generator> <item><title>By: tom</title><link>http://www.manifestdensity.net/2007/05/08/progress/comment-page-1/#comment-635</link> <dc:creator>tom</dc:creator> <pubDate>Tue, 15 May 2007 19:42:35 +0000</pubDate> <guid
isPermaLink="false">http://127.0.0.1:8888/?p=230#comment-635</guid> <description>Oh, I might have some idea who that is, Genevieve.
As for the trees: it&#039;s actually not lichen.  That&#039;s just the way the bark naturally is (including the pink highlights).  Also, it&#039;s actually just one tree with several trunks, although of course that&#039;s impossible to tell from the photo. </description> <content:encoded><![CDATA[<p>Oh, I might have some idea who that is, Genevieve.<br
/> As for the trees: it&#8217;s actually not lichen.  That&#8217;s just the way the bark naturally is (including the pink highlights).  Also, it&#8217;s actually just one tree with several trunks, although of course that&#8217;s impossible to tell from the photo.</p> ]]></content:encoded> </item> <item><title>By: Genevieve</title><link>http://www.manifestdensity.net/2007/05/08/progress/comment-page-1/#comment-634</link> <dc:creator>Genevieve</dc:creator> <pubDate>Tue, 15 May 2007 19:23:09 +0000</pubDate> <guid
isPermaLink="false">http://127.0.0.1:8888/?p=230#comment-634</guid> <description>You have great potential to add a side real of geeky traits if you actually learned the names of the lichens growing on the trees you have the picture of for your site.
Also I&#039;m pretty sure we have a mutual friend that just might have some of that collectible card game that begins with an M... but you didn&#039;t hear it from me. </description> <content:encoded><![CDATA[<p>You have great potential to add a side real of geeky traits if you actually learned the names of the lichens growing on the trees you have the picture of for your site.<br
/> Also I&#8217;m pretty sure we have a mutual friend that just might have some of that collectible card game that begins with an M&#8230; but you didn&#8217;t hear it from me.</p> ]]></content:encoded> </item> <item><title>By: son1</title><link>http://www.manifestdensity.net/2007/05/08/progress/comment-page-1/#comment-633</link> <dc:creator>son1</dc:creator> <pubDate>Fri, 11 May 2007 05:12:02 +0000</pubDate> <guid
isPermaLink="false">http://127.0.0.1:8888/?p=230#comment-633</guid> <description>The best part about Paranoia were the game-forms that you filled out &lt;i&gt;in triplicate&lt;/i&gt;.  Beyond awesome. </description> <content:encoded><![CDATA[<p>The best part about Paranoia were the game-forms that you filled out <i>in triplicate</i>.  Beyond awesome.</p> ]]></content:encoded> </item> <item><title>By: jeff</title><link>http://www.manifestdensity.net/2007/05/08/progress/comment-page-1/#comment-632</link> <dc:creator>jeff</dc:creator> <pubDate>Thu, 10 May 2007 19:58:24 +0000</pubDate> <guid
isPermaLink="false">http://127.0.0.1:8888/?p=230#comment-632</guid> <description>Well, if it&#039;s more tiles you need be sure to explore the exciting world of &lt;a href=&quot;http://www.pixelpark.co.nz/expansions/carcassonne.htm&quot; rel=&quot;nofollow&quot;&gt;Carcassonne expansion packs&lt;/a&gt;.  There&#039;s no end to the amount of money you can sink into this.
(btw, count me in for some by-email-Diplomacy. &lt;a href=&quot;http://realpolitik.sourceforge.net/&quot; rel=&quot;nofollow&quot;&gt;This is all you need&lt;/a&gt;.) </description> <content:encoded><![CDATA[<p>Well, if it&#8217;s more tiles you need be sure to explore the exciting world of <a
href="http://www.pixelpark.co.nz/expansions/carcassonne.htm" rel="nofollow">Carcassonne expansion packs</a>.  There&#8217;s no end to the amount of money you can sink into this.<br
/> (btw, count me in for some by-email-Diplomacy. <a
href="http://realpolitik.sourceforge.net/" rel="nofollow">This is all you need</a>.)</p> ]]></content:encoded> </item> <item><title>By: mike d</title><link>http://www.manifestdensity.net/2007/05/08/progress/comment-page-1/#comment-631</link> <dc:creator>mike d</dc:creator> <pubDate>Thu, 10 May 2007 13:29:53 +0000</pubDate> <guid
isPermaLink="false">http://127.0.0.1:8888/?p=230#comment-631</guid> <description>The Palladium books were always better for reading than playing, especially the alt-hist/post-apocalytic books. The one on England was where I first heard about the Chunnel.
&lt;em&gt;Diplomacy&lt;/em&gt; is a great game, if for no other reason than presenting a situation in which Austria-Hungary can become the dominant power of Europe.
&lt;em&gt;Paranoia&lt;/em&gt; is one of the best, no doubt. The interesting bit on that is that it was published the year before Terry Gilliam&#039;s &lt;em&gt;Brazil&lt;/em&gt;, and came up with the color-coded security system (from &#039;Ultraviolet&#039; to &#039;Infrared&#039;) &lt;em&gt;almost two decades&lt;/em&gt; before Tom Ridge. </description> <content:encoded><![CDATA[<p>The Palladium books were always better for reading than playing, especially the alt-hist/post-apocalytic books. The one on England was where I first heard about the Chunnel.<br
/> <em>Diplomacy</em> is a great game, if for no other reason than presenting a situation in which Austria-Hungary can become the dominant power of Europe.<br
/> <em>Paranoia</em> is one of the best, no doubt. The interesting bit on that is that it was published the year before Terry Gilliam&#8217;s <em>Brazil</em>, and came up with the color-coded security system (from &#8216;Ultraviolet&#8217; to &#8216;Infrared&#8217;) <em>almost two decades</em> before Tom Ridge.</p> ]]></content:encoded> </item> <item><title>By: son1</title><link>http://www.manifestdensity.net/2007/05/08/progress/comment-page-1/#comment-630</link> <dc:creator>son1</dc:creator> <pubDate>Wed, 09 May 2007 14:28:33 +0000</pubDate> <guid
isPermaLink="false">http://127.0.0.1:8888/?p=230#comment-630</guid> <description>I think everyone eventually settles on &quot;get the Glitterboy out of his suit&quot; as a solution, but it&#039;s still a lame design -- you either have this near-invincible character who can deal god-like amounts of damage, or some totally normal guy with no money to his name.  But Ninjas and Superspies!     The gadgets, and the martial-arts catalog!  Ah, it&#039;s all coming back to me now.  I should dig up those books again, the next time I go home.
Have you ever heard of/did you ever play a (non-Palladium) game called &lt;i&gt;Paranoia&lt;/i&gt;?  That&#039;s gotta be one of my all-time favorites.  &quot;Stay Alert!  Trust No-one!  Keep your Laser Handy!&quot;
The &lt;a href=&quot;http://www.diplom.org/index.py&quot; rel=&quot;nofollow&quot;&gt;Diplomacy play-by-email systems&lt;/a&gt; are pretty sweet.  There are queue systems set up, so that you don&#039;t have to personally know six other people just to get a game -- the queues match up players, and then the games are run by online judges.  Everything is done by email.  The usual pace is about two moves a week, or so.  It usually takes about 15-30 minutes of attention a night, two or three times a week, if you&#039;ve got the time. </description> <content:encoded><![CDATA[<p>I think everyone eventually settles on &#8220;get the Glitterboy out of his suit&#8221; as a solution, but it&#8217;s still a lame design &#8212; you either have this near-invincible character who can deal god-like amounts of damage, or some totally normal guy with no money to his name.  But Ninjas and Superspies!     The gadgets, and the martial-arts catalog!  Ah, it&#8217;s all coming back to me now.  I should dig up those books again, the next time I go home.<br
/> Have you ever heard of/did you ever play a (non-Palladium) game called <i>Paranoia</i>?  That&#8217;s gotta be one of my all-time favorites.  &#8220;Stay Alert!  Trust No-one!  Keep your Laser Handy!&#8221;<br
/> The <a
href="http://www.diplom.org/index.py" rel="nofollow">Diplomacy play-by-email systems</a> are pretty sweet.  There are queue systems set up, so that you don&#8217;t have to personally know six other people just to get a game &#8212; the queues match up players, and then the games are run by online judges.  Everything is done by email.  The usual pace is about two moves a week, or so.  It usually takes about 15-30 minutes of attention a night, two or three times a week, if you&#8217;ve got the time.</p> ]]></content:encoded> </item> <item><title>By: Taxing Justin</title><link>http://www.manifestdensity.net/2007/05/08/progress/comment-page-1/#comment-629</link> <dc:creator>Taxing Justin</dc:creator> <pubDate>Wed, 09 May 2007 13:05:45 +0000</pubDate> <guid
isPermaLink="false">http://127.0.0.1:8888/?p=230#comment-629</guid> <description>Playing the Catan demo last night turned out to be a surprisingly fun hour.  I can&#039;t recall trading wool for lumber and building roads ever entertaining me before.  Must have satisfied a deep need to arrange things and accumulate wealth. </description> <content:encoded><![CDATA[<p>Playing the Catan demo last night turned out to be a surprisingly fun hour.  I can&#8217;t recall trading wool for lumber and building roads ever entertaining me before.  Must have satisfied a deep need to arrange things and accumulate wealth.</p> ]]></content:encoded> </item> <item><title>By: tom</title><link>http://www.manifestdensity.net/2007/05/08/progress/comment-page-1/#comment-628</link> <dc:creator>tom</dc:creator> <pubDate>Wed, 09 May 2007 05:17:22 +0000</pubDate> <guid
isPermaLink="false">http://127.0.0.1:8888/?p=230#comment-628</guid> <description>son1: yup.  I mostly played Rifts, which was pretty cool.  I never really enjoyed playing the game much, but reading the books was fantastic (same thing happened with pretty much every other RPG I encountered -- the books were cool, but I didn&#039;t like actually playing the game).  I rolled characters in TMNT and a game that I think was called Ninjas &amp; Superspies (and maybe Heroes Unlimited, too -- can&#039;t remember).  Anyway, as I recall the GM&#039;s solution to the glitter boy problem was to mostly run campaigns set in cities where the character couldn&#039;t take the armor.  Also, I believe there were some elaborate rules for importing Palladium characters into Rifts (via a Rift, of course) and perhaps vice versa.
As for Diplomacy -- I&#039;ve never played it, but would love to give it a try.  But the folks I know who&#039;d make the best potential targets for it have already passed through their Diplomacy phase in high school, I&#039;m afraid.
Jason: those sound pretty cool.  I remember you talking to me about Ticket to Ride, but Shadows Over Camelot I don&#039;t recall (or it sounded too complex for me to commit to memory).  Do you own those?  Can we give em a try sometime? </description> <content:encoded><![CDATA[<p>son1: yup.  I mostly played Rifts, which was pretty cool.  I never really enjoyed playing the game much, but reading the books was fantastic (same thing happened with pretty much every other RPG I encountered &#8212; the books were cool, but I didn&#8217;t like actually playing the game).  I rolled characters in TMNT and a game that I think was called Ninjas &#038; Superspies (and maybe Heroes Unlimited, too &#8212; can&#8217;t remember).  Anyway, as I recall the GM&#8217;s solution to the glitter boy problem was to mostly run campaigns set in cities where the character couldn&#8217;t take the armor.  Also, I believe there were some elaborate rules for importing Palladium characters into Rifts (via a Rift, of course) and perhaps vice versa.<br
/> As for Diplomacy &#8212; I&#8217;ve never played it, but would love to give it a try.  But the folks I know who&#8217;d make the best potential targets for it have already passed through their Diplomacy phase in high school, I&#8217;m afraid.<br
/> Jason: those sound pretty cool.  I remember you talking to me about Ticket to Ride, but Shadows Over Camelot I don&#8217;t recall (or it sounded too complex for me to commit to memory).  Do you own those?  Can we give em a try sometime?</p> ]]></content:encoded> </item> <item><title>By: JasonT</title><link>http://www.manifestdensity.net/2007/05/08/progress/comment-page-1/#comment-627</link> <dc:creator>JasonT</dc:creator> <pubDate>Wed, 09 May 2007 04:26:10 +0000</pubDate> <guid
isPermaLink="false">http://127.0.0.1:8888/?p=230#comment-627</guid> <description>Carcassonne will soon be joining Catan on Xbox Live Arcade, I hear. I like the actual tabletop version, though, because it&#039;s sort of like dominoes for dorksâa pleasant game involving lying down tiles while reclining, preferably with a lemonade on a slow, summer day. Also, it&#039;s easily transportable if you just dump all the pieces in a ziploc bag.
If you are truly looking to get into more hard core games, consider Shadows Over Camelot (a cooperative game about staving off nigh-inevitable doom) and Ticket to Ride (for the train lover in all of us). </description> <content:encoded><![CDATA[<p>Carcassonne will soon be joining Catan on Xbox Live Arcade, I hear. I like the actual tabletop version, though, because it&#8217;s sort of like dominoes for dorksâa pleasant game involving lying down tiles while reclining, preferably with a lemonade on a slow, summer day. Also, it&#8217;s easily transportable if you just dump all the pieces in a ziploc bag.<br
/> If you are truly looking to get into more hard core games, consider Shadows Over Camelot (a cooperative game about staving off nigh-inevitable doom) and Ticket to Ride (for the train lover in all of us).</p> ]]></content:encoded> </item> <item><title>By: son1</title><link>http://www.manifestdensity.net/2007/05/08/progress/comment-page-1/#comment-626</link> <dc:creator>son1</dc:creator> <pubDate>Wed, 09 May 2007 03:23:34 +0000</pubDate> <guid
isPermaLink="false">http://127.0.0.1:8888/?p=230#comment-626</guid> <description>The Palladium system?  Really?  HDC and MDC?  I was always a big fan of the &lt;i&gt;Rifts&lt;/i&gt; world that they published (also: the &lt;i&gt;original&lt;/i&gt; TMNT system, and the Heroes Unlimited book) -- but their books always felt like they were &quot;too much story&quot; and &quot;not enough playtesting.&quot;  Fr&#039;instance: the Glitter-boy OCC in Rifts?  Seriously unbalanced.
Also: your &lt;i&gt;Risk&lt;/i&gt;-disdain is pretty accurate, but have you tried going even &lt;i&gt;simpler&lt;/i&gt;?  As in, &lt;i&gt;Diplomacy&lt;/i&gt;?  Great to play if you&#039;ve got six friends and an equal number of free hours... but if you don&#039;t have those, there are some really nice play-by-email systems as well. </description> <content:encoded><![CDATA[<p>The Palladium system?  Really?  HDC and MDC?  I was always a big fan of the <i>Rifts</i> world that they published (also: the <i>original</i> TMNT system, and the Heroes Unlimited book) &#8212; but their books always felt like they were &#8220;too much story&#8221; and &#8220;not enough playtesting.&#8221;  Fr&#8217;instance: the Glitter-boy OCC in Rifts?  Seriously unbalanced.<br
/> Also: your <i>Risk</i>-disdain is pretty accurate, but have you tried going even <i>simpler</i>?  As in, <i>Diplomacy</i>?  Great to play if you&#8217;ve got six friends and an equal number of free hours&#8230; but if you don&#8217;t have those, there are some really nice play-by-email systems as well.</p> ]]></content:encoded> </item> </channel> </rss>
